Sep 07, 2012, 11:10 PM // 23:10
|
#81
|
Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
|
people should just read about the games they wanna buy
i did, and that made me not buy it, as i need lots of help, and that with areas with automatic quests and missions, and gotta count on others, as i saw no heroes will come either (which is normal for such MMO's) and thats why i didnt even bother buying it
the line "no h/h" already made it easier for me (seeing as i cant get any help in GW anymore, now), and then having scaling in dynamic events (scaling in both lvls and amount of monsters)
that already sounded bad for me, and then seeing the "i've done it already" and "its easy, you can do it" peopel who say that go there too, no thx
enough reasons before GW2 beta's were here already to NOT buy it, for me
i have a reason to buy it, but it just wont win against the reasons i have NOT to buy (which is: my sister, RL friend and several GW friends bought it, and play it now)
why am i the only one (or 1 of the very few) of those who dont buy GW2, who knew it before GW was in its beta (in other words, before people could test and see it) ?
well anyway, as you see, i did pay attention to what GW2 was going to be like a long time ago
ps. take no offense, i'm NOT trying to say that people were dumb or anything cuz they bought GW2 and regret it, as it could've been a game they WOULD like, even with the old MMO tradition
buying MMO's always has its risks, but i saw this is one game i better not buy, and since i even tried it once, i know it even better
but i do remember seeing it was going to be an open world, having auto-missions/quests and having no h/h, and having weaponset-based builds (1 more reason i wont buy it)
|
|
|
Sep 08, 2012, 12:17 AM // 00:17
|
#82
|
Krytan Explorer
Join Date: Feb 2011
Guild: Girl
Profession: E/
|
Quote:
Originally Posted by Kunder
When people see "Guild Wars 2", they expect "Guild Wars 1 but better". In fact, when Anet decided not to make more expansions they flat out said that they wanted to make a better Guild Wars from the ground up rather than expand upon a flawed base forever (and everyone will admit that GW1 was flawed in a lot of ways).
What people don't expect is for GW2 to mean "WoW with areas/lore/music recycled from GW1". GW1 was different, GW2 is the same MMO crap with a different paint job and the smallest bit of lip service paid towards GW1. It's not something that can be fixed through balance or addons. Playing GW2 is like showing up to a chess tournament and finding out that everyone agreed to play Rock em Sock em robots instead without telling you.
|
GW2 is not "WoW with areas/lore/music recycled from GW1". GW2 is a MMORPG. Just like WoW is a MMORPG with areas/ lore/ music recycled from Warcraft. GW1 was more distinct from both, because it was not a MMORPG.
Outside of you not liking the MMO genre, and thinking that the entire genre = WoW, GW2 is a very unique game. It takes a lot of innovations from different MMOs that were poorly executed, and massively improves upon them (dynamic events, World versus World). It takes the main philosophy behind GW1 and expands upon it (cosmetic/ prestige endgame rewards, skill over gear grinding, content that can be enjoyed alone without forcing you to be in a party with human players). And is pretty bold at completely revamping key MMO concepts (no holy trinity roles, no endgame raids).
Jade Quarry/ Fort Aspenwood/ Alliance Battles are primitive/ outdated versions of World vs World, and no one is going to call the former formats more original or sophisticated than the later one. They are pretty much bare-bones in comparison. Likewise, outside of the lack of instances and AI parties, the entire PvE prograssion is everything GW1's PvE was, and much more. Achievements are a tweaked version of the old title system. Like-wise combat roles were the next natural step of GW1's ones (the first game lacked traditional tanks in exhange of the "control" role, the new one also takes away traditional healers in exhange of the "support" role). Story progressions gives actual options now, but is otherwise the same as we'd expect from Nightfall's/ EoTN's writers/ designers, with character driven content told through instances and dungeons. Map completion has drastically improved upon the old, clunky "stick-to-the-walls" exploration and the repetitive, monotonous and grindy nature of the vanquishes that GW1 offered. And the poor trading/ economy systems of the original also got a much needed revamp.
Yes, the developers created the sequel because GW1's base mechanics were deeply flawed. Why expand something flawed through expansions, that was hurting the game more with each expansion, when you can redesign it? The skill system is the biggest example here, where the extreme, unhealthy freedom for players to make fun, bad builds or unfun, broken builds was taken out (no more dual professions, no more free-for-all skill building), or better yet, toned down to bonus utility skills and the new trait system, which allows players to customise the flavor of their builds without extreme consequences.
Last edited by DiogoSilva; Sep 08, 2012 at 12:23 AM // 00:23..
|
|
|
Sep 08, 2012, 08:12 AM // 08:12
|
#83
|
Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
|
Quote:
Originally Posted by Ayuhmii Shanbwa
people should just read about the games they wanna buy
|
The problem is about people posting because they did see others posting the same. The same happened for diablo 3 in fact. I see lot of players saying " after 200 hours playing it, i can tell you it fails "..
200 hours is quite much for a video game today, especially considering it does cost as much as any other game.
There is the age factor today that can change people's mind. Some maybe did play over 5k hours guild wars 1, but we were young.. 7 years after, probably everyone passed 20 or 25, and it's quite hard finding time to dedicate in other games...
|
|
|
Sep 08, 2012, 10:41 AM // 10:41
|
#84
|
Lion's Arch Merchant
Join Date: Feb 2007
Location: Netherlands
Profession: E/
|
I was excited to return to a GW game (quit GW1 a while back because all that was left after playing for 5 years was pretty much grind for titles). Unfortunately I get severe 'motion sickness type symptoms' from playing this game . People complain about the low FOV, so thats probably the main reason why (although I also still somewhat get it when I play in a streched out window to increase FOV).
I get motion sickness from a lot of games, but GW1 wasn't one of them. After reading GW2 used an upgraded version of the GW1 engine I didn't think I would get motion sickness so bad from it. I've played around with all graphics settings but to no avail.
Gameplay wise I thought PVE was somewhat fun. The public quest type events did start to feel grindy fast though. The personal story had some similarities with the missions in GW1, but were, for various reasons, less capturing and fun. WvWvW was also fun but felt a little too familiar after having played DAoC and Warhammer Online for years.
Overal I thought the game was well made. I would probably have played it a long time, as it, despite its flaws, still seems the most fun 'recent' MMO out there at the moment, but the motion sickness completely ruins it for me which is a shame.
Last edited by Trx; Sep 08, 2012 at 10:44 AM // 10:44..
|
|
|
Sep 10, 2012, 10:09 AM // 10:09
|
#85
|
Desert Nomad
|
I actually found GW2 much better, story-wise, than any of the GW1 games. As much as I loved the first game, the plot always was sort of predictable (expecially after Prophecies), and it often felt merely like a hit-and-miss quest around the world in search for a solution to a problem, up to some random plot twist that ended it all.
The story in GW2 branches so often (and so dramatically) that you actually feel like your choice has some significance. Think of the absolute irrelevance of jailbreaking Kormir in NF: you don't do it, then Margrid does it herself anyway, you just opt to not cooperate with her, yet your choice has no direct consequences. Also the improved engine and new gameplay mechanics allow for some vibrant and involving action scenes, just compare the pure nonsense BLA was in GW1 (you're under assault, and you slam your gates wide open? Really?) with the impressive siege to Claw Island in GW2. Not to mention that while in GW1 the involvement of your allies (in the form of heroes and henchmen) is always implied but only partially perceptible due to the limited party size, in the new game you do get all of your allies to join your missions and actively partecipate when needed.
Still, GW2 is nothing to write home about in this sense, but I wouldn't call it a step backwards, not at all, simply because GW1 wasn't that spectacular either. There are some issues with the pace of narration here and there (com'on, I finally found the gravestones of my long lost parents... in a thicket just a stroll away from my house, I discovered they were royal spies against the White Mantle... and then nothing, big deal, there goes my biggest regret in life?) but I feel like narration flows cohesively and ultimately works just fine.
Speaking personally, neither GW1 nor its sequel are memorable or surprisingly original. I just don't think GW2 is inferior to GW1 in this sense.
Last edited by Gill Halendt; Sep 10, 2012 at 10:24 AM // 10:24..
Reason: typos
|
|
|
Sep 10, 2012, 12:07 PM // 12:07
|
#86
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
Quote:
Originally Posted by ogre_jd
Despite being able to jump, the movement definitely feels inferior in GW2 (and being locked down while you try to rez someone is *NOT* fun - can't just tap a direction to break and start moving, say, when an AOE circle shows up in Metrica during the elemental fight, have to hold for a long while...). Combined with the low FOV (feels barely 70 degrees) and the bad camera (which can't even go into first person), it's definitely not a great experience.
|
You can. Just move in any direction and you'll stop reviving and move. I don't know what are you doing, but for me it's instant. I've revived lots of people while dodging AoEs. Get in the fry, start reviving, circle appears, press left, dodge away, run back in, go on reviving, until the guy is back up.
The camera IS annoying. When you zoom close, instead getting on top of the character, it places the head right in the middle of the camera.
In GW1 it worked way better. The head was placed in the bottom of the screen when zoomed closer, and if you zoom more than that, you go into first person.
I'm guessing they are making some kind of FPS-ish first person like in The Elder Scrolls or something like that, otherwise getting first person should be done already, as it's as simple as placing the camera where the head is, and hide the character model client-side.
It also doesn't help that it collides with most things on screen like all walls, trees and other props, instead just making the invisible.
Last edited by MithranArkanere; Sep 10, 2012 at 12:10 PM // 12:10..
|
|
|
Sep 10, 2012, 01:07 PM // 13:07
|
#87
|
Krytan Explorer
Join Date: Mar 2010
Location: NL
Profession: E/N
|
Talking about Elder Scrolls, there is an online Elder Scrolls MMO in the making.
Now i am looking forward to that!
Atm i dunno what to think of GW2.
I cant play it (need new pc) and i have read enough details about GW2 i dont like.
I am sure there will be things in GW2 that i will like.
But an Elder Scrolls MMO sounds very appealing, ever since Morrowind i had the idea it could be an MMO(RPG).
Last edited by dagrdagaz; Sep 10, 2012 at 01:12 PM // 13:12..
|
|
|
Sep 10, 2012, 03:20 PM // 15:20
|
#88
|
Krytan Explorer
Join Date: Feb 2011
Guild: Girl
Profession: E/
|
Quote:
Originally Posted by dagrdagaz
Talking about Elder Scrolls, there is an online Elder Scrolls MMO in the making.
Now i am looking forward to that!
Atm i dunno what to think of GW2.
I cant play it (need new pc) and i have read enough details about GW2 i dont like.
I am sure there will be things in GW2 that i will like.
But an Elder Scrolls MMO sounds very appealing, ever since Morrowind i had the idea it could be an MMO(RPG).
|
The Elder Scrolls MMO looks nothing like previous Elder Scrolls except in name, much like how SWTOR was nothing like the Knights of the Old Republic games. It's yet another WoW clone, with the "twist" that it's also trying to clone several GW2's mechanics/ ideas.
Last edited by DiogoSilva; Sep 10, 2012 at 03:24 PM // 15:24..
|
|
|
Sep 10, 2012, 07:58 PM // 19:58
|
#89
|
Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
|
The game is dead at end game, it's the same shit like every other MMO, after waiting 5 years for GW2, I am bored in 2 weeks, and I level completely through PvE, fought 3 dragons, the personal story Anet talked so much about is boring, the level scaling is the worst thing in an MMO ever, events that is supposed to level you are broken, and if you want to get the nice karma gear at end game you would have to run 600 plus events, they made the standard MMO with a few stand out stuff but they didn't improve the MMO genre....
|
|
|
Sep 11, 2012, 05:53 AM // 05:53
|
#90
|
Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
|
My biggest gripe with the game so far after having experienced GW is that armor with maximum performance in GW2 is so much harder to acquire than GW. The cheap 60/70/80 AL armor persay doesn't exist in GW2, and there's no collector in GW2 that gives max armor away as cheaply as some trophy collectors in GW. It's almost as though in order to make that last push towards peak performance gear, you have to buy costly prestige armor. Instead of having the ease of buying it from Droknar's Forge, you'd have to save up and buy some from the Granite Citadel or the Grotto and stick with your subpar armor up until then.
|
|
|
Sep 11, 2012, 12:35 PM // 12:35
|
#91
|
Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
|
Quote:
Originally Posted by MithranArkanere
You can. Just move in any direction and you'll stop reviving and move. I don't know what are you doing, but for me it's instant.
|
I have to hold at least a full second before the revive animation breaks off and dodging just doesn't happen when I press the key during a revive.
----------
Quote:
Originally Posted by dagrdagaz
Talking about Elder Scrolls, there is an online Elder Scrolls MMO in the making.
Now i am looking forward to that!
|
I'm not. Standard hotkey, 3rd-person MMORPG that is being made by a different ZeniMax studio rather than Bethesda, and which is set a thousand years in the past so that they don't have to bother with pesky things like existing lore... And apparently no existing Elder Scrolls system for character building and skills will be used, sticking with a more or less standard MMORPG system.
|
|
|
Sep 11, 2012, 05:27 PM // 17:27
|
#92
|
Wilds Pathfinder
Join Date: Aug 2005
Location: Philadelphia-Go Eagles
Guild: Raptor Five [Five]
Profession: W/
|
/sigh
being a vertern of GW1[7 yrs] and a player of GW2 [BWE-3/Stress Tests] and 3 day head starter and a daily player since. i have NOT completed the game yet, as i am trying to indulge in everything it has to offer in PVE [primary choice of play] and do everything i can on 1 character [0-80] to fully experience what the game has to offer. .............
now, here is my assesment , to todays date, from how i am enjoying the game and some pro's and con's.
1. i fully understand this game is NO way shape/form as the original. now biased is removed.
2. the movement in the game is awkward and extremely clunky and not very user friendly [ i did, knowing prior to its release , i did use "w,a,s,d" in GW 1 to familarize myself ] , now most of the movement could also be attributed to the horrible camera angles and inablility to have great control.
3. camera angles.... playing a norn has its disadvantages and often times line of sight and views are obstructed comepletely because of poor camera angeling.
4. party instancing and grouping is non-existant. hoping this improves, as i enjoyed playing with others and not being solo and hoping to catch a group running thru slaughtering everything on the way. that is not grouping.
5. the story line is not so well written and at times was nearly impossible to complete[i was progressing faster in the game, but leveling slow] i will go back and now return to my last point and continue.
6. clearing/mapping an area is dreadfully boring and some vistas are just awful and and with the difficulty level reaching them, takes away from the genre of this being a game and becomes a chore. every map , as of now, is the same, enter area, kill,run,heart,DE,vista,POI, reward. blah !!!!!
7. spawning/re-spawning, i believe this is still a "work in progress" but i have had the fun of some very funny and awful spawns and deaths resulting from it, appearently i dont move fast enough [ ? ] . meh
8. guild halls ........ i know, they are coming [ i miss them terribly]
9. paying money to travel and repair armor. WTF. its not that i cannot afford it, its that i have to pay it. the fact that my costs for travel increase as my level does, despite that fact i may be "down" leveled to fit a certain area, my costs are that of my "true" level not the scaled down area. very poor design IMHO. fixing armor, another problem, but same scale as way points,"true" level based and not area driven.
10. the chat system is dreadful..........not sure what would inprove it, but i am not the only one having problems with it [ guild complains regularly, when we see the chat ]
overall, i am satisfied, but not sold on the game. when i reach the end game i will re-assess and post. thank you for allowing me this medium and topic. Cheers
|
|
|
Sep 11, 2012, 07:37 PM // 19:37
|
#93
|
Site Legend
|
The more I read the less I'm inclined to buy. At first I was going to give it a few months to let them iron out all the flaws (of which there are many) but I don't know now. Five odd years in development and this is the best they can do?
Hmmm not convinced. At all.
Maybe it's time to hit the RTS games again.
1-0 Ukraine...FFS England
__________________
Old Skool '05
|
|
|
Sep 11, 2012, 08:30 PM // 20:30
|
#94
|
Lion's Arch Merchant
|
Quote:
Originally Posted by Malice Black
The more I read the less I'm inclined to buy. At first I was going to give it a few months to let them iron out all the flaws (of which there are many) but I don't know now. Five odd years in development and this is the best they can do?
|
perhaps look at the reviews on metacritic for more opinions
http://www.metacritic.com/game/pc/gu...&num_items=100
obviously ignore the 10 out of 10 reviews, 10 outta 10 is clearly dodgy, and there are so many, but some of the negative and neutral ones might help you clarify you views
|
|
|
Sep 12, 2012, 12:05 AM // 00:05
|
#95
|
Grotto Attendant
|
Quote:
Originally Posted by Malice Black
The more I read the less I'm inclined to buy. At first I was going to give it a few months to let them iron out all the flaws (of which there are many) but I don't know now. Five odd years in development and this is the best they can do?
Hmmm not convinced. At all.
|
That pretty much sums up my feelings.
|
|
|
Sep 12, 2012, 09:54 AM // 09:54
|
#96
|
Krytan Explorer
Join Date: Mar 2010
Location: NL
Profession: E/N
|
tnx for the info/warning about Elder Scrolls Online.
I'll stop looking forward to it now
|
|
|
Sep 12, 2012, 03:49 PM // 15:49
|
#97
|
Krytan Explorer
Join Date: Sep 2008
Location: UTC -5 or -6
|
Quote:
Originally Posted by DiogoSilva
Why expand something flawed through expansions, that was hurting the game more with each expansion, when you can redesign it? The skill system is the biggest example here, where the extreme, unhealthy freedom for players to make fun, bad builds or unfun, broken builds was taken out (no more dual professions, no more free-for-all skill building), or better yet, toned down to bonus utility skills and the new trait system, which allows players to customise the flavor of their builds without extreme consequences.
|
Wow, "unhealthy freedom"?
That is actually my biggest disappointment. No second profession and the lack of a freestyle skill bar which made GW extremely flexible and interesting... you could make a bar for a particular mission's unusual challenges.
Yes, some bad bars were made, but so what... we all fail and learn... it is life.
Lol, i can't even change the order of the weapon's skill set, no matter that I find myself using the 1,5,4 skill order most frequently.
Take the "freedom" out of the game? Oh my... they sure did that.
Last edited by Urass; Sep 12, 2012 at 03:59 PM // 15:59..
|
|
|
Sep 12, 2012, 08:42 PM // 20:42
|
#98
|
Academy Page
Join Date: Feb 2009
Guild: Helping Hand of Ascalon (HAND)
Profession: N/Mo
|
Quote:
Originally Posted by yarddog
/sigh
being a vertern of GW1[7 yrs] and a player of GW2 [BWE-3/Stress Tests] and 3 day head starter and a daily player since. i have NOT completed the game yet, as i am trying to indulge in everything it has to offer in PVE [primary choice of play] and do everything i can on 1 character [0-80] to fully experience what the game has to offer. .............
now, here is my assesment , to todays date, from how i am enjoying the game and some pro's and con's.
1. i fully understand this game is NO way shape/form as the original. now biased is removed.
2. the movement in the game is awkward and extremely clunky and not very user friendly [ i did, knowing prior to its release , i did use "w,a,s,d" in GW 1 to familarize myself ] , now most of the movement could also be attributed to the horrible camera angles and inablility to have great control.
3. camera angles.... playing a norn has its disadvantages and often times line of sight and views are obstructed comepletely because of poor camera angeling.
4. party instancing and grouping is non-existant. hoping this improves, as i enjoyed playing with others and not being solo and hoping to catch a group running thru slaughtering everything on the way. that is not grouping.
5. the story line is not so well written and at times was nearly impossible to complete[i was progressing faster in the game, but leveling slow] i will go back and now return to my last point and continue.
6. clearing/mapping an area is dreadfully boring and some vistas are just awful and and with the difficulty level reaching them, takes away from the genre of this being a game and becomes a chore. every map , as of now, is the same, enter area, kill,run,heart,DE,vista,POI, reward. blah !!!!!
7. spawning/re-spawning, i believe this is still a "work in progress" but i have had the fun of some very funny and awful spawns and deaths resulting from it, appearently i dont move fast enough [ ? ] . meh
8. guild halls ........ i know, they are coming [ i miss them terribly]
9. paying money to travel and repair armor. WTF. its not that i cannot afford it, its that i have to pay it. the fact that my costs for travel increase as my level does, despite that fact i may be "down" leveled to fit a certain area, my costs are that of my "true" level not the scaled down area. very poor design IMHO. fixing armor, another problem, but same scale as way points,"true" level based and not area driven.
10. the chat system is dreadful..........not sure what would inprove it, but i am not the only one having problems with it [ guild complains regularly, when we see the chat ]
overall, i am satisfied, but not sold on the game. when i reach the end game i will re-assess and post. thank you for allowing me this medium and topic. Cheers
|
Not only do I mirror you as a player, I second every single concern you address. I find myself just "going through the motions: zone in, try to open every point of interst, every vista, every teleporter, harvest/mine/collect every raw material, ...... it's just....meh! The spawns are a bit annoying as well: That stupid cave with Veteran dredge armor thing....you work your way in there, start to battle the damned thing, then the fools you killed earlier respawn and NOW you have 4 different baddies to kill!!!
|
|
|
Sep 12, 2012, 08:57 PM // 20:57
|
#99
|
Lion's Arch Merchant
Join Date: Jan 2007
Guild: farm
Profession: R/
|
Quote:
Originally Posted by DiogoSilva
... the sequel because GW1's base mechanics were deeply flawed. Why expand something flawed through expansions, that was hurting the game more with each expansion, when you can redesign it? The skill system is the biggest example here, where the extreme, unhealthy freedom for players to make fun, bad builds or unfun, broken builds was taken out (no more dual professions, no more free-for-all skill building), or better yet, toned down to bonus utility skills and the new trait system, which allows players to customise the flavor of their builds without extreme consequences.
|
hmmm GW game mechanics flawed? I guess I don't see the "flaws" I see the mechanics as an enjoyable game experience with the right amount of limitiations.
GW1 was intentionally designed to be more unique than the generic FPS game, although unlike GW2, GW1 ALLOWS for real FPS zoom in experience. GW 1 mechanics certainly are a different "structure" than the cross between Left for Dead & <insert any FPS game here> of GW2. For example in GW1, you must stop moving to attack/cast (except for certain shouts, stances or flash enchants). In GW2 PvE you pretty much have to move when you engage (except for those few long cast time skills) because EVERYTHING is not only typically faster than you (because they all hobble you) but is also lethal (scaling ensures this). In GW1 the build structure was ENTIRELY wide open, in GW2 the build structure is pretty much like any other FPS - your "primary" skills are weapon based/fixed + 3 semi customizable skills based on race/proffesion. Oh & jumping was not added to be "a kewl new thing" but instead because it's a REQUIRED GW2 mechanic not only for jumping puzzles but also to suplement evading.
I find it interesting that the "tax" for die-ing in GW is DP, but in GW2 the tax is $ (either through repairing damaged armor or waypoint respawn). I actually enjoyed the GW1 mechanic of spending $ on armor being important. In GW2 armor is a consumable - it WILL become damaged requiring $ to repair or else you will just equip non-damaged armor that you get as drops and then salvage your current set. I can't see myself ever buying armor in GW2 unless I don't mind spending the $ to both waypoint travel & repair.
|
|
|
Sep 12, 2012, 10:35 PM // 22:35
|
#100
|
Forge Runner
Join Date: Sep 2005
Guild: WTB Q9+5e Bows/Q8 14^50 Weapons
Profession: R/P
|
Go try other games!
I'm still on D3... barely. It's a mouser so many will like not using the kb for movement.
Torchlight is coming and and that is also mouse controlled from what I heard. It's supposed to be a true d2 clone.
For those fans etc, remember that d1 and d2 were pretty great games and literally spawned guild wars and the lesser known torchlight. They both have more in common with d2 than even Diablo 3. The original d3 team quit after starting a fantastic sequel and the released d3 was created from scratch from a new team. It's interesting that many of the dev, etc. were on d2 and gw or torchlight. Ms Gray was on D2 before leaving with several from the d2 team to make Guild Wars... GW2 has separated itself from d2 completely imo. Some people dont like changes. So if you prefer a mouse controlled game that is kind of like guild wars, try d3 or tl. Torchlight will be like 10 bucks I heard.
I bought and will be jumping into gw2 in a bit. I've had fun using an overpowered bow class, but want a change of pace. Blizzard kept many d3 players by making new drops available the week of gw2's release. Many are bored of the game already since there is no end game or pvp yet. Most people should still enjoy the simplicity of d3 though. It's completely gear based so hope for good luck or get ready to grind or pay for gold/stuff.
So don't complain about the controls in gw2, cuz they are not going to change that. Just grab a different game and have fun.
-Not a company fanboy, just a gamer.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 03:21 PM // 15:21.
|